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Waves arena tactics
Waves arena tactics









waves arena tactics

You'll then have to dodge multiple Garpedes that come down at you from the ceiling. Thankfully, this game isn't that cheap, and the walls will retract a bit to let you dodge the giant bug. Initially, this next wave seems really unfair as the walls completely close in leaving you no space to move as a Garpede starts to come at you from above. Keep dashing and try to keep your distance. He'll also spit out multiple globs all at once that are almost impossible to dodge unless you dash through it with the Shade Cloak. He'll spit more globs, swipe at you with its claws if you get too close - which is likely to happen due to the lack of room - and will leap in the air and try to land on you.

waves arena tactics

This is a bigger, taller version of the Lesser Mawlek that has a whole bunch of attacks. The worst part of this wave is at the end when a Brooding Mawlek enters the fray. After the first pair of Mawleks, another pair will spawn along with a Winged Fool. As soon as they spawn in start swiping them with your nail. These guys can be tough as they move fast and spit orange globs of infection at you. Things quickly start to heat up as two Lesser Mawleks show up. At first, this doesn't seem so bad as you just have to fight a Winged Fool and a Sturdy Fool. The spikes and platforms retract and you'll fight a Soul Twister and a Soul Warrior. After it's defeated, a Soul Twister will spawn, followed by two more Volt Twisters and another Soul Twister. It doesn't do much besides that, so just attack it when it's not conjuring lightning and avoid getting shocked or landing on the spikes. The first enemy will be a Volt Twister, who will create patches of electricity that appear wherever you're standing. More platforms and spikes come out of the ground. Stay on your toes and keep dashing away from the Soul Warrior's attacks as much as possible. The Soul Warrior will also summon a ghostlike Folly - which is like a flying variant of the Mistake enemy - every so often to mess with you. If you get too far away from it, it'll throw projectiles too. This guy will keep teleporting and trying to hit you with ground pound and side-swiping sword attacks. Keep an eye on the area above you as a Soul Warrior will warp in and try to land on your head. Once they've been swatted out of the air, three Mistakes will pop up out of the ground, but they're fairly useless so that shouldn't be an issue. They'll start teleporting around and throwing projectiles at you.

waves arena tactics

Then things start to get wild as two Soul Twisters materialize. You'll then encounter two Mantis Petras and a Mantis Traitor, followed by a Mantis Petra and a Heavy Fool. Then a flying Mantis Petra will spawn, who will fire a spinning blade that acts like a boomerang. You'll then have to fight a Mantis Traitor, who can be a pain since they move fast and have leaping attacks. Once you kill one of them, another enemy spawns in. The wave begins with a trio consisting of a Shielded Fool, Heavy Fool, and Primal Aspid. Now get ready to fight a whole lot of enemies. Once you've gotten past one of them, that platform should be safe for you to stand on for a bit, which will give you a chance to heal if you need it (and you probably will need it.) When the Garpedes are gone, one more Winged Fool and a pair of Armored Squits will fly in. They're just giant obstacles for you to avoid. These aren't really enemies as they can't be damaged. After they're all dealt with, four Garpedes will move across the arena taking up the space between each of the platforms.











Waves arena tactics